Noita map easy zoom1/31/2024 ![]() ![]() More information/details about this can be found here. This will help with any crashes that are related to out of memory exceptions. ![]() Noita/noita.exe with Large Address Aware or a similar tool. You can try to increase the usable address space of your. Use these settings to capture the base layout with the least amount of glitches and artifacts. Use these settings if you want to capture your in-game action. Disables hovering and rotation animations.This can slow down capturing a bit, it may also make Noita more unstable.ĭisable parallax background: Will replace the world background with black pixels.īut the UI can still appear if triggered by mouse wheel or something similar.ĭisable pixel and entity physics: Will disable/stop pixel and rigid body simulation.ĭisable post FX: Disables most postprocessing effects like:ĭisable shaders, GUI and AI: Also disables all postprocessing, any in-game UI and will freeze all mobs.ĭisable entity logic: Will modify all encountered entities: ![]() capture distance: The distance in world pixels the viewport has to move to force another screenshot.Ĭapture entities: If enabled, the mod will capture all entities, their children, parameters and components and write them into output/entities.json. capture distance: The distance in world pixels the viewport has to move to allow another screenshot. Use custom resolution: If enabled, the mod will change the game resolutions to the given values.Ĭapture interval: Interval between screen captures, when in live mode. If greater than 0, all screenshots will be rescaled to have the given pixel size. Pixel scale: The resulting pixel size of the screenshots. Grid size: The amount of world pixels the viewport will move between the screenshots. World seed: If non empty, this will set the next new game to this seed. The center starting point of the spiral can either be your current viewport, the world center or some custom coordinates. Spiral: Will capture the world in a spiral. You can either use predefined areas, or enter custom coordinates. The end result is a map with the path of your run.Īrea: Captures a defined rectangle of the world. ![]() Live: The mod will capture as you play along. Mode: Defines what the mod captures, and how it captures it: Use right mouse button to reset any mod setting to their default. See stitcher/README.md for more information about all stitcher parameters. Start stitch.exe and proceed with the default values.Īfter a few minutes the file output.png will be created. To stitch the final result, click to open the directory of the stitching tool. This will contain raw screenshots and other recorded data that later can be stitched. Reveals the output directory in your file browser. You can always restart a capture, and it will resume where it was stopped. Starts/Stops the capturing process based on your mod settings. To the top left of the window are 3 buttons: You can always right click to reset the above mentioned settings back to Noita's default.Īfter all issues have been resolved you are free to start capturing. Screen shake intensity, which will always be disabled.Window, internal and virtual resolutions, if requested.Most of the changes this mod does to Noita are non permanent and will be gone after a restart or a new game, except: This can happen if the mod detects game settings that do not align with what you have set in the mod settings.Īll you need to do is follow the given instructions, like: You may see message boxes that suggest actions. Once you have changed the mod settings to your liking you can start or resume a game with the mod enabled. Also, it uses a different location for its savegames, which means you don't have to worry about any save you may have left unfinished on the regular build.Įvery setting you want or need to change can be found inside the mod settings tab of the game options.īy default the mod settings will be set to useful values.Īn explanation for every setting can be found in the Mod settings section. Using noita_dev.exe has the advantage that you can freeze pixel and rigid body simulations. You can use the mod with either the regular Noita version, or the dev build noita_dev.exe that is located in the game installation directory. You can open the mods folder by clicking Open mod folder from within the Noita mod menu. Unpack it into your mods folder, so that you get the following file structure.Download the latest release of the mod from this link (The noita-mapcap-windows-amd64.zip, not the source code).(But it works with less as long as the software doesn't run out of virtual memory) 4 or more GB of RAM for gigapixel images.It works with the regular Noita build and the dev build.Ī resulting image with nearly 3.8 gigapixels can be seen here (May contain spoilers). A mod for Noita that can capture images of the world and stitch them into one large image. ![]()
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